sábado, 11 de dezembro de 2021

Tentando criar carta no EDOPro - Parte 3 Revisão

 Depois de 2 partes aprendemos que a carta deve ter :

Categoria ( temos 32 )

[01]   0x1 | CATEGORY_DESTROY = Efeito de destruir cartas

Ex : Raigeki

[02]   0x2 | CATEGORY_RELEASE

[03]   0x4 | CATEGORY_REMOVE

[04]   0x8 | CATEGORY_TOHAND

[05]  0x10 | CATEGORY_TODECK

[06]  0x20 | CATEGORY_TOGRAVE

[07]  0x40 | CATEGORY_DECKDES

[08]  0x80 | CATEGORY_HANDES

[09] 0x100 | CATEGORY_SUMMON

[10] 0x200 | CATEGORY_SPECIAL_SUMMON

[11]   0x400 | CATEGORY_TOKEN

[12]   0x800 | CATEGORY_FLIP

[13]  0x1000 | CATEGORY_POSITION

[14]  0x2000 | CATEGORY_CONTROL

[15]  0x4000 | CATEGORY_DISABLE

[16]  0x8000 | CATEGORY_DISABLE_SUMMON

[17] 0x10000 | CATEGORY_DRAW = Retirar carta / s

Ex : Pot of Greed

[18] 0x20000 | CATEGORY_SEARCH

[19] 0x40000 | CATEGORY_EQUIP

[20] 0x80000 | CATEGORY_DAMAGE

[21]   0x100000 | CATEGORY_RECOVER

[22]   0x200000 | CATEGORY_ATKCHANGE

[23]   0x400000 | CATEGORY_DEFCHANGE

[24]   0x800000 | CATEGORY_COUNTER

[25]  0x1000000 | CATEGORY_COIN

[26]  0x2000000 | CATEGORY_DICE

[27]  0x4000000 | CATEGORY_LEAVE_GRAVE

[28]  0x8000000 | CATEGORY_LVCHANGE

[29] 0x10000000 | CATEGORY_NEGATE

[30] 0x20000000 | CATEGORY_ANNOUNCE

[31] 0x40000000 | CATEGORY_FUSION_SUMMON

[32] 0x80000000 | CATEGORY_TOEXTRA


Tipo de Efeito ( 15 )

[01] 0x0001 | EFFECT_TYPE_SINGLE

[02] 0x0002 | EFFECT_TYPE_FIELD = Um efeito que se aplica ao Campo

[03] 0x0004 | EFFECT_TYPE_EQUIP

[04] 0x0008 | EFFECT_TYPE_ACTIONS

[05] 0x0010 | EFFECT_TYPE_ACTIVATE = Ativação de Mágica / Armadilha

[06] 0x0020 | EFFECT_TYPE_FLIP

[07] 0x0040 | EFFECT_TYPE_IGNITION

[08] 0x0080 | EFFECT_TYPE_TRIGGER_O

[09] 0x0100 | EFFECT_TYPE_QUICK_O

[10] 0x0200 | EFFECT_TYPE_TRIGGER_F

[11] 0x0400 | EFFECT_TYPE_QUICK_F

[12] 0x0800 | EFFECT_TYPE_CONTINUOUS = Efeito Auxiliar ou Persistente desencadeado por um evento

[13] 0x1000 | EFFECT_TYPE_XMATERIAL

[14] 0x2000 | EFFECT_TYPE_GRANT

[15] 0x4000 | EFFECT_TYPE_TARGET


Bandeira de Efeito ( 35 )

[01] 0x0001 | EFFECT_FLAG_INITIAL

[02] 0x0002 | EFFECT_FLAG_FUNC_VALUE

[03] 0x0004 | EFFECT_FLAG_COUNT_LIMIT

[04] 0x0008 | EFFECT_FLAG_FIELD_ONLY

[05] 0x0010 | EFFECT_FLAG_CARD_TARGET

[06] 0x0020 | EFFECT_FLAG_IGNORE_RANGE

[07] 0x0040 | EFFECT_FLAG_ABSOLUTE_TARGET

[08] 0x0080 | EFFECT_FLAG_IGNORE_IMMUNE = O efeito se aplica independentemente de uma carta ser "Não afetada pelos efeitos das cartas"

[09] 0x0100 | EFFECT_FLAG_SET_AVAILABLE

[10] 0x0200 | EFFECT_FLAG_CANNOT_NEGATE

[11]  0x0400 | EFFECT_FLAG_CANNOT_DISABLE = Efeito não pode ser negado

[12]  0x0800 | EFFECT_FLAG_PLAYER_TARGET = O efeito tem como alvo um jogador ( Mystical Refpanel = É uma carta armadilha )

Mystical Refpanel = Ative apenas quando um Spell Card que tem como alvo 1 jogador é ativado. O efeito daquela Carta de Magia é aplicado ao outro jogador.

[13]  0x1000 | EFFECT_FLAG_BOTH_SIDE

[14]  0x2000 | EFFECT_FLAG_COPY_INHERIT

[15]  0x4000 | EFFECT_FLAG_DAMAGE_STEP

[16]  0x8000 | EFFECT_FLAG_DAMAGE_CAL

[17] 0x10000 | EFFECT_FLAG_DELAY

[18] 0x20000 | EFFECT_FLAG_SINGLE_RANGE

[19] 0x40000 | EFFECT_FLAG_UNCOPYABLE

[20] 0x80000 | EFFECT_FLAG_OATH

[21]   0x100000 | EFFECT_FLAG_SPSUM_PARAM

[22]   0x200000 | EFFECT_FLAG_REPEAT

[23]   0x400000 | EFFECT_FLAG_NO_TURN_RESET

[24]   0x800000 | EFFECT_FLAG_EVENT_PLAYER

[25]  0x1000000 | EFFECT_FLAG_OWNER_RELATE

[26]  0x2000000 | EFFECT_FLAG_CANNOT_INACTIVATE

[27]  0x4000000 | EFFECT_FLAG_CLIENT_HINT

[28]  0x8000000 | EFFECT_FLAG_CONTINUOUS_TARGET

[29] 0x10000000 | EFFECT_FLAG_LIMIT_ZONE

[30] 0x20000000 | EFFECT_FLAG_COF 

[31] 0x40000000 | EFFECT_FLAG_CVAL_CHECK

[32] 0x80000000 | EFFECT_FLAG_IMMEDIATELY_APPLY

[33]     0x0001 | EFFECT_FLAG2_NAGA

[34]     0x0002 | EFFECT_FLAG2_COF

[35] 0x80000000 | EFFECT_FLAG2_MAJESTIC_MUST_COPY


Momento que ela pode ser ativada (76)

[01]   0x1000 | RESET_EVENT

[02] 0x800000 | EFFECT_FLAG_EVENT_PLAYER

[03]     1000 | EVENT_STARTUP

[04]     1001 | EVENT_FLIP

[05]     1002 | EVENT_FREE_CHAIN = Pode ser ativada em qualquer momento

[06]     1010 | EVENT_DESTROY

[07]     1011 | EVENT_REMOVE

[08]     1012 | EVENT_TO_HAND

[09]     1013 | EVENT_TO_DECK

[10]     1014 | EVENT_TO_GRAVE

[11] 1015 | EVENT_LEAVE_FIELD

[12] 1016 | EVENT_CHANGE_POS

[13] 1017 | EVENT_RELEASE

[14] 1018 | EVENT_DISCARD

[15] 1019 | EVENT_LEAVE_FIELD_P

[16] 1020 | EVENT_CHAIN_SOLVING

[17] 1021 | EVENT_CHAIN_ACTIVATING

[18] 1022 | EVENT_CHAIN_SOLVED

[19] 1023 | EVENT_CHAIN_ACTIVATED

[20] 1024 | EVENT_CHAIN_NEGATED

[21] 1025 | EVENT_CHAIN_DISABLED

[22] 1026 | EVENT_CHAIN_END

[23] 1027 | EVENT_CHAINING

[24] 1028 | EVENT_BECOME_TARGET

[25] 1029 | EVENT_DESTROYED

[26] 1030 | EVENT_MOVE

[27] 1040 | EVENT_ADJUST

[28] 1100 | EVENT_SUMMON_SUCCESS

[29] 1101 | EVENT_FLIP_SUMMON_SUCCESS

[30] 1102 | EVENT_SPSUMMON_SUCCESS

[31] 1103 | EVENT_SUMMON

[32] 1104 | EVENT_FLIP_SUMMON

[33] 1105 | EVENT_SPSUMMON

[34] 1106 | EVENT_MSET

[35] 1107 | EVENT_SSET

[36] 1108 | EVENT_BE_MATERIAL

[37] 1109 | EVENT_BE_PRE_MATERIAL

[38] 1110 | EVENT_DRAW

[39] 1111 | EVENT_DAMAGE

[40] 1112 | EVENT_RECOVER

[41] 1113 | EVENT_PREDRAW

[42] 1114 | EVENT_SUMMON_NEGATED

[43] 1115 | EVENT_FLIP_SUMMON_NEGATED

[44] 1116 | EVENT_SPSUMMON_NEGATED

[45] 1120 | EVENT_CONTROL_CHANGED

[46] 1121 | EVENT_EQUIP

[47] 1130 | EVENT_ATTACK_ANNOUNCE = Quando um ataque é declarado

[48] 1131 | EVENT_BE_BATTLE_TARGET

[49] 1132 | EVENT_BATTLE_START

[50] 1133 | EVENT_BATTLE_CONFIRM

[51] 1134 | EVENT_PRE_DAMAGE_CALCULATE

[52] 1135 | EVENT_DAMAGE_CALCULATING

[53] 1136 | EVENT_PRE_BATTLE_DAMAGE

[54] 1137 | EVENT_BATTLE_END

[55] 1138 | EVENT_BATTLED

[56] 1139 | EVENT_BATTLE_DESTROYING

[57] 1140 | EVENT_BATTLE_DESTROYED

[58] 1141 | EVENT_DAMAGE_STEP_END

[59] 1142 | EVENT_ATTACK_DISABLED

[60] 1143 | EVENT_BATTLE_DAMAGE

[61]   1150 | EVENT_TOSS_DICE

[62]   1151 | EVENT_TOSS_COIN

[63]   1152 | EVENT_TOSS_COIN_NEGATE

[64]   1153 | EVENT_TOSS_DICE_NEGATE

[65]   1200 | EVENT_LEVEL_UP

[66]   1201 | EVENT_PAY_LPCOST

[67]   1202 | EVENT_DETACH_MATERIAL

[68]   1203 | EVENT_RETURN_TO_GRAVE

[69]   1210 | EVENT_TURN_END

[70] 0x1000 | EVENT_PHASE

[71]      0x2000 | EVENT_PHASE_START

[72]     0x10000 | EVENT_ADD_COUNTER

[73]     0x20000 | EVENT_REMOVE_COUNTER

[74] 0xx10000000 | EVENT_CUSTOM

[75]           1 | HINT_EVENT

[76]        0x10 | GLOBALFLAG_DETACH_EVENT

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